An ever-growing library of content Access hundreds of nodes and filters. Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact. Edit complete texture sets instantly with the procedural node-based non-linear workflow. It features 4 graph types: Tiling textures, MDL materials, Math Functions, and Noise Editor. Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation. Match any other game engine via custom shaders. Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |